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10 Types of eLearning - Part 2

Site Online Learning | July 3, 2020 | Read Time: 5 mins

As a result of COVID-19, there is currently a greater demand for high quality eLearning resources.

And with so many options within this digital landscape we’ve broken it down to the top ten delivery methods to help you select the right one for your students and/or employees.

We discussed the first five in our last article. If you didn’t get the chance to check it out, you can do so here: 10 Types of eLearning Part 1

In part two we’ll be talking about:

  • Adaptive eLearning
  • Blended Learning
  • Non-Linear eLearning
  • Gamified eLearning
  • Computer Managed Learning (CML)

 

 

Adaptive eLearning

Adaptive eLearning is at the forefront of eLearning technology and development. This form of eLearning uses Machine Learning and Artificial Intelligence (AI) to adapt and redesign learning material based on the learner. Adaptive eLearning systems consider a student’s performance, goals, abilities, skills, characteristics, and behavioural traits to personalise training material.

While this technique is still in beta testing, training specialists believe that if implemented correctly it would bring in a new era of education and learning.

 

Blended eLearning

Most of us are familiar with blended learning. Many universities, schools and organisations already use this delivery method.

When implemented correctly it can help make passive learners active. Using interactive elements and rich multimedia, the user’s ability to retain information can be enhanced.

Blended eLearning is a very powerful and important steppingstone for large organisations and schools that do not currently deliver any form of eLearning. More about this type of eLearning can be found at How Blended Learning can be beneficial in your Industry

 

Non-Linear eLearning

In this type of eLearning a non-linear story line is used. A non-linear story line refers to one where the user can change the storyline based on decisions that they make. Originally developed for comic books, non-linear storylines were then used in novels, learning resources, and can now be found in movies and TV shows.

When we develop a non-linear eLearning course for a client, we follow a framework that delivers time and time again.

Using videos, a relatable character and virtual environment is created. The learner then must make decisions on behalf of the main character and navigate the story line. Within this environment, they can make and learn from their decisions.

This form of eLearning is highly effective as it is interactive and encourages critical thinking.

 

Gamified eLearning

Gamified eLearning is all the buzz when developing education and training for the younger generations.  Having grown up playing games on computers and mobile phones, this group of learners engage very well with eLearning courses that include gamified elements. Gamified courses tend to have high engagement and completion rates.

In the past we have recreated well known games such as Jeopardy, Hangman and Tic Tac Toe to deliver highly technical and relatable eLearning experiences that would otherwise be dry and difficult to digest.

For a deeper analysis on gamification, check out our article – Why Gamification is Making an Impact in the Education Industry.

 

Computer Managed Learning (CML)

CML is one of the original eLearning tools. It was developed over 25 years ago and was used by educators that wanted to deliver more personalised learning programs.

The CML System would be installed onto computers that delivered learning resources. It would track everything the user did including movements of the mouse, time spent on pages, etc. Using this data and pre-set parameters, it would alter the pace of the delivery of the eLearning resource and provide real time feedback.

Though the CML system is mostly obsolete, its principles have been the base of many of today’s eLearning tools.

 

 

There you have it, the top 10 eLearning delivery methods.

  1. Synchronous eLearning
  2. Asynchronous eLearning
  3. Interactive eLearning
  4. Individual eLearning
  5. Collaborative eLearning
  6. Adaptive eLearning
  7. Blended Learning
  8. Non-Linear eLearning
  9. Gamified eLearning
  10. Computer Managed Learning

A comprehensive eLearning solution would use a few of these delivery methods within the same course. This is done to maximise the impact on the learner and to create an eLearning experience that keeps the user engaged and connected with the content from outset.

Our team can provide your organisation with advice on learning design and delivery best practices. To get a personalised recommendation, tell us about your learners and training needs right here!

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